Production of L.A. Noire
- Production - Who created LA Noire? Developed by Team Bondi and published by Rockstar Games. - Which games engines were used to create LA Noire? The engine is custom, using a combination of facial motion capture and animation software. They also used a Physics Engine called Havok. - Discuss the impact of development in technology in the creation of the game. The fact that they are using facial motion capture is important for development because it means that the game appears more ‘real’ to the player. The motion capture allows the character’s facial expressions to be much more diverse and realistic and makes the game play more entertaining and more advanced (this could attract more people to buy the game). - When was LA Noire released in the UK? L.A. Noire was double released on PlayStation 3 and Xbox360 on the 20th May 2011 and later on Microsoft Windows on the 11th November 2011. - On which platforms can you play LA Noire? PlayStation 3, Xbox360 and Microsoft Windows - What rating is LA Noire? 18 - Why was the game given these ratings and does this have any implications for Rockstar? The game includes many adult themes such as violence, nudity, strong language, sexual themes and drugs; it is aimed at an adult audience but the 18 rating also means that older teenagers can access and play the game, giving Rockstar more possible customers.
- LA Noire Game play - Discuss the objectives of the game. In the game, you mustplay as Detective Cole Phelps as he progresses through the police department. The main objective is to interview people, work out if they are lying and work out who is responsible for the crime. You must also search for clues in order to solve the crimes. Once you have done these, you are rated between 1 and 5 stars on your performance (5 being high, 1 being low). - How does the game immerse the audience? The gamer is playing the main character and so see’s things from his point of view. The advanced graphics are very realistic, which also helps the player to feel as if the game is real. - How does the game make the audience more interactive? The game makes the audience more interactive because the player has to find clues and also decide which characters are lying; this means that the player’s decisions impact on the end result of the game. The scenes where you have to interrogate people have a cinematic feel to them, which makes the player feel as if they ARE Cole Phelps. - What are the key features of the game? The game tests your deduction and crime solving abilities and your ability to tell the difference between truth and lies. This makes the gameplay slower but also more emotional. Desire creation. - How does the game use media convergence? If the player obtains achievements throughout gameplay they can post them on Facebook. - What are the possible future developments of the game? Resource - http://gamrfeed.vgchartz.com/story/87100/whats-next-for-la-noire/ On 22 May 2011, Team Bondis Brendan McNamara told GamerLive.TV that a sequel to L.A. Noire would take less than the five years it took to develop the first as the technology already exists. McNamara also stated that they are considering using the MotionScan technology for full body performances rather than only faces.[116] In an investor conference call, Take-Two Interactive CEO, Strauss Zelnick, said that L.A. Noire was "a very successful release"
- and that they "have every reason to believe that L.A. Noire is another strong franchise for this company". He reiterated that they "do see L.A. Noire as a powerful new franchise".[117] During an investor call in November 2011 Zelnick re-iterated the importance of the game to Take-Two, stating that the game "has become an important franchise for the company." Zelnick announced that the game was Take- Twos "most successful new release" in the past fiscal year and has become a key property in its portfolio. He also announced that 4 million copies of the game had been shipped by June 2011.[118] Resource - http://en.wikipedia.org/wiki/L.A._Noire#Possible_sequel - Downloadable Content On 25 February 2011 Rockstar announced a number of additional game content rewards for people who pre-ordered the game. The content differed depending upon retailer: The Naked City: A bonus Vice case where Phelps investigates the apparent drugging and murder of a fashion model. It also contains the "Badge Pursuit Challenge" where the player is tasked with finding 20 police badges hidden around the city. Upon completing the task the player is rewarded with the "Button Man" suit; an in-game piece of clothing that allows the player to carry extra ammo for all weapons in the game. During the challenge, each badge will add 5 XP points to the players abilities, which will help to unlock Intuition Points that can be used to give an investigative advantage in-game. "The Broderick": A detective suit that boosts Phelps fighting ability as well as his resistance to damage. A Slip of the Tongue: A bonus Traffic case where a simple car theft escalates into a large scale investigation into one of the largest car fraud rackets in the citys history."The Sharpshooter": A suit that enhances Phelps aim with pistols and rifles."The Chicago Piano": A machine gun favoured for its reliability, ergonomics, compact size, large 45-round magazine, and high rate of automatic fire. This bonus weapon will be stored in the boot of Phelps car throughout L.A. Noire. "The Chicago Lightning": A bonus suit available to players that sign up for the Rockstar Social Club. It enhances the players accuracy with automatics and shotguns.
- "The Badge Pursuit Challenge": A bonus side quest in order to find 20 badges throughout the city. If all the badges are found, a bonus suit called "Button Man" is unlocked. There were also other promotions involving T-Shirts and vouchers.In addition to the pre-order bonuses, all new copies of L.A. Noire bought for thePlayStation 3 in North America came with an extra Traffic desk case, The ConsulsCar. It involves the stolen Packard of theArgentine Consul General to Los Angeles.The Consuls Car episode became available to download from PlayStation Store on27 July 2011.Resource - http://en.wikipedia.org/wiki/L.A._Noire